207 lines
4.6 KiB
C++
207 lines
4.6 KiB
C++
// Typically we use the same global thread pool for all RAR modules.
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static ThreadPool *GlobalPool=NULL;
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static uint GlobalPoolUseCount=0;
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static inline bool CriticalSectionCreate(CRITSECT_HANDLE *CritSection)
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{
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#ifdef _WIN_ALL
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InitializeCriticalSection(CritSection);
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return true;
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#elif defined(_UNIX)
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return pthread_mutex_init(CritSection,NULL)==0;
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#endif
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}
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static inline void CriticalSectionDelete(CRITSECT_HANDLE *CritSection)
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{
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#ifdef _WIN_ALL
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DeleteCriticalSection(CritSection);
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#elif defined(_UNIX)
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pthread_mutex_destroy(CritSection);
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#endif
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}
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static inline void CriticalSectionStart(CRITSECT_HANDLE *CritSection)
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{
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#ifdef _WIN_ALL
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EnterCriticalSection(CritSection);
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#elif defined(_UNIX)
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pthread_mutex_lock(CritSection);
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#endif
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}
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static inline void CriticalSectionEnd(CRITSECT_HANDLE *CritSection)
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{
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#ifdef _WIN_ALL
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LeaveCriticalSection(CritSection);
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#elif defined(_UNIX)
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pthread_mutex_unlock(CritSection);
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#endif
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}
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static struct GlobalPoolCreateSync
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{
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CRITSECT_HANDLE CritSection;
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GlobalPoolCreateSync() { CriticalSectionCreate(&CritSection); }
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~GlobalPoolCreateSync() { CriticalSectionDelete(&CritSection); }
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} PoolCreateSync;
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ThreadPool* CreateThreadPool()
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{
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CriticalSectionStart(&PoolCreateSync.CritSection);
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if (GlobalPoolUseCount++ == 0)
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GlobalPool=new ThreadPool(MaxPoolThreads);
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// We use a simple thread pool, which does not allow to add tasks from
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// different functions and threads in the same time. It is ok for RAR,
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// but UnRAR.dll can be used in multithreaded environment. So if one of
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// threads requests a copy of global pool and another copy is already
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// in use, we create and return a new pool instead of existing global.
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if (GlobalPoolUseCount > 1)
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{
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ThreadPool *Pool = new ThreadPool(MaxPoolThreads);
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CriticalSectionEnd(&PoolCreateSync.CritSection);
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return Pool;
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}
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CriticalSectionEnd(&PoolCreateSync.CritSection);
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return GlobalPool;
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}
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void DestroyThreadPool(ThreadPool *Pool)
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{
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if (Pool!=NULL)
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{
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CriticalSectionStart(&PoolCreateSync.CritSection);
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if (Pool==GlobalPool && GlobalPoolUseCount > 0 && --GlobalPoolUseCount == 0)
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delete GlobalPool;
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// To correctly work in multithreaded environment UnRAR.dll creates
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// new pools if global pool is already in use. We delete such pools here.
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if (Pool!=GlobalPool)
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delete Pool;
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CriticalSectionEnd(&PoolCreateSync.CritSection);
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}
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}
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static THREAD_HANDLE ThreadCreate(NATIVE_THREAD_PTR Proc,void *Data)
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{
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#ifdef _UNIX
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/*
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
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*/
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pthread_t pt;
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int Code=pthread_create(&pt,NULL/*&attr*/,Proc,Data);
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if (Code!=0)
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{
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wchar Msg[100];
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swprintf(Msg,ASIZE(Msg),L"\npthread_create failed, code %d\n",Code);
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ErrHandler.GeneralErrMsg(Msg);
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ErrHandler.SysErrMsg();
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ErrHandler.Exit(RARX_FATAL);
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}
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return pt;
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#else
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DWORD ThreadId;
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HANDLE hThread=CreateThread(NULL,0x10000,Proc,Data,0,&ThreadId);
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if (hThread==NULL)
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{
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ErrHandler.GeneralErrMsg(L"CreateThread failed");
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ErrHandler.SysErrMsg();
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ErrHandler.Exit(RARX_FATAL);
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}
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return hThread;
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#endif
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}
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static void ThreadClose(THREAD_HANDLE hThread)
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{
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#ifdef _UNIX
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pthread_join(hThread,NULL);
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#else
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CloseHandle(hThread);
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#endif
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}
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#ifdef _WIN_ALL
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static void CWaitForSingleObject(HANDLE hHandle)
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{
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DWORD rc=WaitForSingleObject(hHandle,INFINITE);
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if (rc==WAIT_FAILED)
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{
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ErrHandler.GeneralErrMsg(L"\nWaitForMultipleObjects error %d, GetLastError %d",rc,GetLastError());
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ErrHandler.Exit(RARX_FATAL);
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}
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}
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#endif
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#ifdef _UNIX
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static void cpthread_cond_wait(pthread_cond_t *cond, pthread_mutex_t *mutex)
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{
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int rc=pthread_cond_wait(cond,mutex);
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if (rc!=0)
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{
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ErrHandler.GeneralErrMsg(L"\npthread_cond_wait error %d",rc);
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ErrHandler.Exit(RARX_FATAL);
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}
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}
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#endif
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uint GetNumberOfCPU()
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{
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#ifndef RAR_SMP
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return 1;
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#else
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#ifdef _UNIX
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#ifdef _SC_NPROCESSORS_ONLN
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uint Count=(uint)sysconf(_SC_NPROCESSORS_ONLN);
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return Count<1 ? 1:Count;
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#elif defined(_APPLE)
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uint Count;
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size_t Size=sizeof(Count);
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return sysctlbyname("hw.ncpu",&Count,&Size,NULL,0)==0 ? Count:1;
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#endif
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#else // !_UNIX
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DWORD_PTR ProcessMask;
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DWORD_PTR SystemMask;
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if (!GetProcessAffinityMask(GetCurrentProcess(),&ProcessMask,&SystemMask))
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return 1;
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uint Count=0;
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for (DWORD_PTR Mask=1;Mask!=0;Mask<<=1)
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if ((ProcessMask & Mask)!=0)
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Count++;
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return Count<1 ? 1:Count;
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#endif
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#endif // RAR_SMP
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}
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uint GetNumberOfThreads()
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{
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uint NumCPU=GetNumberOfCPU();
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if (NumCPU<1)
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return 1;
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if (NumCPU>MaxPoolThreads)
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return MaxPoolThreads;
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return NumCPU;
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}
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